Fire Sprite

Fire Sprites are the offspring of Tân Folcanig. Born from the sparks of Tân Folcanig's palms, Fire Sprites infested the small uninhabited island near the heart of Clustertopia. As they were born from the flames of a Volcanic being, Fire Sprites are gifted with the magics of pyromancy. To Fire Sprites, life is the flame given to them by Tân Folcanig; meaning, they connect to all life forms through an "internal flame." Some Fire Sprites may feel they are able to commune more with the dead, through necromancy, because of this "internal flame."

Over time, the chaotic nature of Tân Folcanig caused an unbalanced ripple through the core of Fire Sprites, and their siblings Imps, leading most of the pyro-races to become corrupt. As Tân Folcanig spread her children through heavy volcanic eruptions, Fire Sprites laid waste to the core of the Ent's forest and the Centaur's open plains.

Fire Sprite characters start with the following:

Strain Threshold: 11 + Willpower

Starting Experience: 100

Starting Skills: A Fire Sprite starts with one rank in Pyromancy at character creation. They obtain this rank before spending experience points, and may not increase Pyromancy above rank 2 during character creation.

Living Flame: Fire Sprites are immune to fire damage, and suffer no ill effects when exposed to heat; however, they suffer 2 Setback Dice to Stealth checks when trying to avoid being seen. Additionally, because Fire Sprites are walking torches they can cause damage by physical touch, meaning they can inadvertently injure others through physical contact. When someone makes physical contact with a Fire Sprite, they take 5 damage with Burn 2.

Weak to Water: Fire Sprites must make a resilience check if they come into contact with water, with the difficulty ranging from easy (if they're caught in a light rain) to formidable (if they're submerged in a body of water). Failure results in 5 damage per round, until contact with water is gone.

Fire Affinity: Once per session, a Fire Sprite may spend a Story Point as an incidental to heal 4 Strain while in the presence of fire.